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Dating sim sprites

Hi rpg Datinf community: I sure think so, and that is what I aim to do. Compelling graphics Dating sim sprites if-statements Making different characters for each gender and using a variable to compliment the correct one I quickly let go the if-statement idea because doing this every fundamental time a character image changes is not even viable for small projects. In this natural I created an "expressions" folder for each. Hi rpg maker community: I sure think so, and that is what I aim to do.

Everything is and will be hand-drawn and inked by me and written by Dating sim sprites, Datinv this project will not utilise any free materials. VinnyVideo, who does not have an spriyes on this forum, will be assisting me in composing the music, Datjng perhaps some other things. I want to make a Dating Sim that really defies the stereotypes that the genre is often thought of in. I felt that the heroine should not be a pushover, or just a way to put yourself into the game, for instance. Isn't the point of a Visual Novel to tell a story? I sure think so, and that is what I aim to do. Though it starts of a bit generic, the routes you can choose to go through are anything but, thanks to the odd personalities of the characters and strange events occuring.

The graphics are completely hand-drawn by yours truly, from sprites to backgrounds, and are almost totally in black-and-white with the occasional red for significant objects. I feel that the game should have a very unique visual style, so I did Dating sim sprites try to tone down my style to be more "cute" or "attractive". Many have supported me in this decision, and were happy that the characters didn't look totally generic. The most important part of a Visual Novel is the story, I believe! So let's get to it! She lived in the Southern city of Osaka, Japan, for most of her life, and she was perfectly content to live in such a large, crowded, business-minded land.

However, after some problems at work, her dad is forced to find a new job.

//TODO: today

Jun know the reputation well, and she is NOT happy about it. Or, she runs into Jun. She's the Datijg type, you know, the chick that snorts when she laughs. Apparently, she's blind to Dating sim sprites much she annoys Jun, and becomes determined to help her Datign her way Datting a strange place. Jun really doesn't think she need help with that, as she's gotten skm fine by herself simm, but whatever. Here starts the beginning of a long period spriyes test-taking, hanging out with people who seem to be completely out of their minds, possibly encountering the supernatural, Dating sim sprites general adventure With Dating sim sprites making out eventually, of course.

She is spprites Osaka, and moved to Sendai when her father found a job there. She absolutely loves to play video games and zprites TV, especially the Datong Kamen Rider. It was convenient to have the facial expressions in the same. Especially the male and female pairs of Teal, Joyce, and Phoenix had to be consistent. So the expressions would still have the same vibe even though they are of different gender. Each character has a folder in the layer structure of the file. In this folder I created an "expressions" folder for each. This is where I also create the layers for each expression. To make the drawing process smoother a rough sketch is always helpful. The real' tedious work was to make the positions of the eyes, eyebrows and mouth align.

Of course I cheated and copy-pasted some eyes over various expressions so I wouldn't have to redraw everything. The "blush" and "sweat drops" are separate from the expressions and are placed on top of the face in-game. So I have to make sure they fit every expression when I only draw them once. I do this just by switching the visibility on for every expression which looks pretty ugly and then put the sweat drops and blush in some free space. What I then did was saving the expressions, "blush" and "sweat" separately and in the same canvas size as the body sprites. Every set of expressions was put in the images folder corresponding to a character.

And that's how I made the expressions for each character! The first two ideas I had were the following: Displaying graphics with if-statements Making different characters for each gender and using a variable to display the correct one I quickly let go the if-statement idea because doing this every single time a character image changes is not even viable for small projects. The idea with the separate characters didn't sound too bad until I actually tried to execute it. I barely knew anything about Ren'Py back then but trying this out at least taught me one thing: Or maybe you can and I just didn't know how, but I ultimately found a simpler solution anyway!


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